Project Done!


I really enjoyed working on this game and put more time in than necessary.  The original assignment was to make three significant changes and I probably did 2 or 3 times that.  Part of it is that I love the genre of 2d shooters. I played a lot of Life Force, Gradius, R-Type and especially UN Squadron.  For some reason that game always got to me. 

But it's also a good example of feature creep and having a vision.  I started a week ago with a vision to make the graphics better and then had an idea for objectives.  That should be easy right?  Well the first level was pretty easy.  Then I started coding the second level and realized if I added an Allied space ship I'd need every enemy to change it's behavior.  When do they target the SpaceTanker or the Player?  And how am I going to make the Space Tanker go on a specific route.  And it should have weapons too!

So I spent some time just procrastinating.  Honestly I thought of just implementing Level 1 over again.  But I started coding a little at a time and then created the SpaceTanker. 

It was actually really emotional yesterday coding up the very end of the game.  Not that it is original or that amazing of a game but it is nice to be creative.  I love writing code and this project gave me a chance to write fun code. I hope everyone enjoys playing it as much as I enjoyed creating it.  

~Bryan

Files

windows.zip 124 MB
Jun 04, 2024
webgl.zip Play in browser
Jun 04, 2024

Get Squadron N

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